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Petelin, Roman, and Yury
Petelin.
Cubase SX 2:
Virtual MIDI and Audio Studio
Wayne: A-LIST, 2004.- 532 p.
ISBN:1931769192

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A Guide To Mastering The
Complete Professional Music Recording And Production Software
System
Covering the newest version of the
popular software for working with music and sound, Cubase SX 2,
this book is the professional's guide to recording melodies and
accompaniments, arranging, recording vocals and musical
instruments, processing MIDI and audio effects, using virtual
synthesizers, and mixing. For beginners, a primer gives the forms
for representing musical information in Cubase SX 2, including
Score Editor, Key Editor, List Editor, and Drum Editor. Other
techniques include the order of executing basic operations, such
as loading and saving project files, playing back and recording
MIDI compositions, recording the audio track, and connecting
plug-ins. The book contains concrete recommendations on
configuring a studio computer network, creating a project with
the multichannel 5.1 format, and mixing a musical composition in
the stereo or surround formats.
Designed to equip readers with an
understanding of Cubase SX to turn a PC into a virtual audio
studio, this book provides musicians with useful tips and
techniques for producing the results they want. More experienced
computer musicians are presented with a detailed description of
the interface and with methods for effectively working in all the
program's windows.
CD-ROM includes the authors'
compositions in the Cubase SX format, examples from the book, and
a demo version of MIDI plug-ins.
Table of Contents
| INTRODUCTION |
| CHAPTER 1: CUBASE SX BASICS |
| CHAPTER 2: PREPARING CUBASE SX 2 FOR
WORK |
| CHAPTER 3: THE TRANSPORT PANEL |
| CHAPTER 4: WORKING IN THE CUBASE SX
PROJECT WINDOW |
| CHAPTER 5: USING THE MIXER |
| CHAPTER 6: WORKING WITH MIDI - IN
DETAIL |
| CHAPTER 7: THE BROWSE PROJECT AND
TEMPO TRACK WINDOWS |
| CHAPTER 8: WORKING WITH THE NOTATOR |
| CHAPTER 9: USING MIDI PLUG-INS |
| CHAPTER 10: USING VSTI |
| CHAPTER 11: USING APPLICATIONS THAT
SUPPORT THE REWIRE PROTOCOL |
| CHAPTER 12: WORKING WITH AUDIO - IN
DETAIL |
| CHAPTER 13: USING VST PLUG-INS |
| CHAPTER 14: MIXING YOUR COMPOSITION |
| CHAPTER 15: VST SYSTEM LINK -
ORGANIZING STUDIO COMPUTERS INTO A NETWORK |
| ON THE CD |
| INDEX |
Introduction
We devote this book to Anna,
our beloved daughter and granddaughter.
Modern computer musical editors
are universal. They allow users to work with music and sound at
all stages of creating a composition. If you have a sufficiently
powerful computer with a sound card, a MIDI keyboard, and a
microphone at your disposal, you can save the drafts of a melody,
harmonize and arrange your composition, find the best sounds for
it, and record singers and "live" instruments. Then,
you can process the obtained tracks with various effects, mix the
composition, obtain the necessary volume and frequency balance,
and achieve the most impressive sound distribution over the
stereo panorama (or even the surround panorama). Finally, you can
master and prepare your album for recording on various media.
In a word, technology and software
can do a lot - if you know how to use them. Knowledge can be
obtained from books - in particular, from the book you're holding
in your hands. It gives a detailed description of the methods of
working with an appli-cation that can help you gain control over
all components and stages of creating a musical composition.
We're referring to the Cubase SX 2 application and the
tech-nologies for work with music and sound that it presents both
novice and advanced computer musicians.
Cubase SX 2 is one of the most
powerful professional musical editors. Many peo-ple working in
audio recording studios believe that only Cubase is a tool of a
real pro-fessional. However, this opinion is arguable. There are
several applications with approximately equal features, and the
reasons for which a person chooses one of these applications are
as difficult to explain as love at first sight.
The versions of Cubase SX can be
considered successors of a series of applica-tions whose names
include the word "Cubase." You also may notice that
both the ide-ology and the interface of Cubase SX 2 are under the
influence of a less widely known but interesting application:
Nuendo. Most of the best features of these applications were
inherited by Cubase SX 2, and new, effective tools for creating
music and proc-essing sound have appeared here.
Cubase SX 2 actually exceeded the level that corresponds to the
notion of a "musi-cal editor" to become a full-value
virtual studio. Because of the appearance of ad-vanced virtual
synthesizers, effects, and processings, Cubase SX 2 has less need
for actual studio equipment. However, when such equipment is
available, Cubase SX 2 plays the role of a software environment,
integrating virtual and hardware components in an entity that
operates effectively. Of great importance is the VST System Link
technology embedded in Cubase SX 2, which makes it possible to
distribute resource-consuming tasks over several computers linked
in a network.
The main Cubase SX 2 features are:
- The possibility of recording and editing
MIDI compositions
- The MIDI effects
- The possibility of recording, editing, and
playing back digital audio with a sample rate of up to 96
kHz and a resolution of up to 32 bits
- The full support for several surround
audio formats, including the 6.0 format (not only buses
but also tracks can be multichannel)
- The possibility of working with Virtual
Studio Technology (VST) and DirectX (DX) plug-ins
(real-time audio effects)
- The possibility of full compensation for
delays caused by VST plug-ins
- The automation of any parameter for sound
playback, processing, and synthesis
- The possibility of connecting virtual
synthesizers and samplers (VST instruments, or VSTi)
- The availability of the Freeze function
for VSTi, which allows you to save proces-sor resources
- The support for SoundFont banks
- The ability to import and export digital
audio in different formats
- The playback of digital video
- The ability to display music as notes,
piano keyprints, and event lists
- The graphical control capabilities of the
sound synthesis parameters
- The ability to mix signals and control the
studio equipment
- The practically unlimited number of undo
levels for editing operations
- The convenient tools for work with loops
- The possibility for loading projects
created in another Steinberg product - Nuendo
Cubase SX 2 comes with several
VSTi. Like actual synthesizers or samplers, they can be
controlled both with traditional MIDI commands and with
automation data written on MIDI tracks as envelopes (interactive
charts of some parameters).
Cubase SX 2 also comes with many
VST audio plug-ins. These can be controlled with automation and
have a great number of interesting presets. In them, you can find
virtual devices for dynamic processing, frequency filters, and
various audio effects (from trivial reverberation to an exotic
modulator that makes it sound as if the vocal-ist's vocal chords
are made of metal).
There are tools for supporting
external control devices. You can edit the table that assigns
percussion instruments to the keys of the MIDI keyboard. A
special editor is available for creating drum parts. A notator
incorporated in Cubase SX 2 is compara-ble in features with the
best applications designed for publishing scores. A MIDI key
editor allows users that don't know notation to write music. An
event list editor makes it possible to precisely set up the
synthesis parameters, the lengths of the sounds, and the moments
at which notes are struck. In the Cubase tradition, the
application has an advanced system of functions that transform
MIDI events according to specified algo-rithms. In this area, a
group of functions makes it possible both to eliminate flaws in a
performance and to process the recorded part in accordance with
an exemplary style. An interesting sound of MIDI parts can be
obtained using MIDI effects built into the application. The
automation of MIDI data transformations, as complicated as you
need, is done with a logical editor. All the merits of Cubase SX
2 cannot be counted! Nevertheless, the most important ones are
that the application is very convenient to use, is reliable, and
is equipped with all features necessary for effectively editing
MIDI and audio compositions.
A user's manual is available that
contains the procedures for performing various operations in
Cubase SX 2. Its volume is twice that of this book. On the one
hand, this book can be seen as a supplement to the documentation
that accompanies the applica-tion; on the other hand, it is an
alternative manual written by users of the application, based on
experience and impressions. We tried to stick to our five
principles:
- To present and explain the theoretical
basics of operating all the significant com-ponents of
the application. This is why the book begins with a
rather lengthy chap-ter called "Cubase SX
Basics."
- To thoroughly describe the most important
and difficult operations and interface components. This
is why you'll find a detailed description of work in the
project window; explanations of the relationships among
such objects as tracks, parts, au-dio events, and
regions; a description of the structure and purpose of
the virtual mixer components, and more.
- To explain the essence of application
features that, in spite of their importance, aren't
described in the user manual or are described
perfunctorily. This is the rea-son the book thoroughly
covers technical (and sometimes natural) prototypes of
audio effects and processings, and this is why the idea
of spectral analysis and fil-tration is explained.
- To carry out various experiments with the
program, analyze the obtained results, and share our
impressions with you. One example of such an approach is
the comparison of the spectral analyzers of Cubase SX 2
and Cool Edit Pro 2, given in Chapter 1.
- To focus on features that, in our opinion,
distinguish the application among similar applications,
are up-to-date, or are even ahead of the times. This is
why many chapters contain material concerning the mixing
of sound in multichannel formats (e.g., surround, 5.1).
This is the reason that some chapters discuss the issues
of work-ing in Cubase SX 2 with applications that support
the ReWire protocol and of orga-nizing audio-data
processing in a studio computer network using VST System
Link.
You may have used the earlier
versions of this application (Cubase 1.x). If so, you might be
interested in the following new features of Cubase SX 2:
- A new VST engine that makes it possible to
work with many audio tracks, virtual instruments, and
effects
- Better support for multichannel signals
(up to six channels)
- More than 100 new functions
- A new method for organizing physical
inputs and outputs
- More freedom when configuring the mixer
- The ability to open multiple parts from
different tracks in one editor window
- An interface in which more adjustable
parameters and graphic skins can be used
In addition, a new function,
Freeze, has been added for VSTi. Their MIDI tracks are
substituted with audio files, in which audio data are stored as
if they had been generated by a VSTi, but not in the real-time
mode. You can "unfreeze" the VSTi at any moment to
continue editing it. This would allow you to save computer
resources and use more VSTi.
A new recording mode also has been
added. It allows you to record multiple takes of MIDI and audio
data on the same track, edit them, and convert them to one take.
New features have been added to
the transport panel, too. These are an option to choose which
controls must be displayed, direct access to the markers,
computer load indication, input and output level indication, and
adjustment of the output level.
It is impossible to count all the
new features!
Now, look at the structure of the
book. It consists of 15 chapters, this introduction, an appendix,
and a references section. The book is accompanied by a compact
disc in the CD Extra format.
Chapter 1 contains theoretical and
practical information necessary for deliberate and effective work
with the application. In this chapter, we explain:
- The essence of the MIDI interface, the
types of MIDI events in Cubase SX 2, and the MIDI
sequencer and its discrete time scale
- The processes of analog-to-digital and
digital-to-analog conversions
- The methods of sound synthesis and the
operating principles of synthesizers and samples
- The structure of the mixer and the purpose
of its main components
- The representational forms of musical
information implemented in Cubase SX 2
- The essence of audio effects
- The essence of the most important
processings, such as frequency, filtration, and dynamic
processing
- The level measurement and the spectrum
analysis of the audio signal in Cubase SX 2
We gave much attention to surround
audio, peculiarities of studio equipment in the 5.1 format, and
mixing to surround panorama.
In this chapter, you also can find
recommendations on connecting the MIDI key-board and the
microphone to the sound card. Without going into depth, you'll be
able to perform operations in Cubase SX 2 such as:
- Loading, creating, and saving the project
file
- Playing and recording a MIDI file
- Recording an audio track
In all, you'll find everything
necessary to start working with the application and do the job
deliberately while understanding your actions.
In Chapter 2, we discuss an
important problem: Preparing Cubase SX 2 for effec-tive
professional work. The quality of the results you'll obtain will
depend on how cor-rectly you make all necessary preparations.
We describe the dialog boxes
you'll have to use when preparing Cubase SX 2 for work. We look
at such points as:
- Setting up the MIDI ports
- Setting up the digital audio channel
- Selecting and setting up the MIDI devices
- Loading and editing instruments
- Loading SoundFont banks
- Providing the surround panorama
- Organizing the monitoring
- Setting up the metronome
- Synchronizing Cubase SX 2 with external
devices
- Creating a project and setting up its
parameters
We recommend that you return to
Chapter 2 from time to time as you master new techniques of
practical work. This will allow you to gain a deeper
understanding of preparations and their relation to the end
result.
In Chapter 3, we look at the
transport panel, which you'll use permanently. We describe the
purpose of the groups of controls available on the panel; the
main ones are as follows:
- Main Transport - the buttons for
controlling record, playback, rewind, and fast-forward,
as well as the controls for editing the cursor position
and for selecting the time representation format
- Locators - the controls for editing the
positions of the left and right locators and the buttons
for switching on automatic quantization, for switching
automatically to the record mode and back to the playback
mode, and for switching on the cycle mode
- Record Mode Pre/Postroll - the controls
for switching on a convenient algorithm that turns the
record mode on/off
- Master + Sync - the controls for switching
on the metronome and various modes related to
synchronization, plus the text boxes for editing the
tempo and time sig-nature of the project
It is necessary that your
manipulations with the controls of the transport panel eventually
become mechanical.
In Chapter 4, we look at the
structure of the Cubase SX Project window and dis-cuss the
purpose of its tools. The project window contains not only the
controls for se-lecting various track attributes (such as a patch
bank, a MIDI instrument, and input/output ports), but also
graphical tools for mixing and automation, as well as elements
designed to connect MIDI and audio effects and to control their
parameters. We thoroughly describe:
- The attributes of various types of tracks
- The controls of the track inspector field
for different types of tracks
- The methods of connecting and using MIDI
effects, audio effects, and VSTi
- The purpose of FX Channel tracks and group
tracks, as well as their attributes
- The operations on parts and audio events
- The regions of audio events and cycle
recording
- The amplitude envelopes of audio events
- The techniques for processing overlapped
audio events, Auto Fades, and Auto Crossfades
- The resizing of parts and audio events, as
well as the Time Stretch algorithm
- The operations on tracks, the folder
tracks, and the marker track
- The operations of writing automation and
shaping and editing envelopes
- The automation of tracks, VSTi, and audio
effects
You'll continually return to the
Cubase SX Project window. It is impossible to ef-fectively work
with Cubase SX 2 without understanding the purpose of the
controls in this window.
Chapter 5 covers work with the
Cubase SX 2 mixer. We discuss the display modes of the Mixer
window, the operations on the mixer strips, routing audio
streams, the common panel, and the strips section of the mixer.
We describe the methods of connecting VST plug-ins to different
track channels and of finding information on VST plug-ins.
We also analyze the peculiarities
of surround panning and using parallel effects in multichannel
projects.
Chapter 6 contains a detailed
description of techniques for recording and editing MIDI events.
At the beginning of the chapter, we look at the final operations
for pre-paring to work with MIDI data.
We then describe work with the
List Editor, which displays the musical composi-tion as a list of
events. We explain the purpose of the sections of the List Editor
win-dow. We also present the procedure of editing the event list.
Using concrete examples, we
describe the procedures of controlling the synthesis parameters
with non-registered parameters (NRPN), of editing notes from the
MIDI keyboard, and of using the step-note input.
The deeper features of sound card
synthesizers can be used only through system exclusive events
(SysEx). We explain their structure and discuss the MIDI SysEx
Editor window, which allows you to load, edit, and save SysEx and
to enter them into the list.
We describe the techniques of
working with the Key Editor window. In this window, music is
graphically displayed as keyprints. The Key Editor allows people
that are talented but unaware of musical notation to write and
edit musical composi-tions. We describe the tools of the window
and methods of using them.
We discuss techniques for creating
the parts of percussion instruments with the Drum Editor. We
explain the principles of using the Logical Editor. We give a
de-tailed presentation of the issues of using quantization,
including the essence of various quantization algorithms and the
selection of quantization parameters.
We describe the commands of the
MIDI menu: transposing MIDI notes, re-recording MIDI events from
different tracks to one track, using MIDI plug-ins, dis-tributing
MIDI events from one track to multiple tracks, transforming note
numbers in accordance with the Drum Map, and more.
We also explain the functions
available in the MIDI > Functions submenu.
In Chapter 7, we look at two
windows: Browse Project and Tempo Track.
The Browse Project window is the
only concentrated location in Cubase SX 2 of all the information
concerning the objects used in a project. In the right part of
the window, the structure of the project is represented as a
tree. The tree contains the folders of all the tracks available
in the project. If you open a track folder, you can access
folders corresponding to low-level objects such as parts, audio
events, and automation subtracks. In this chapter, we give
several recommendations about how to use the Browse Project
window when working with the project.
A special track (Tempo Track) in
Cubase SX 2 is designed to allow convenient and clear control
over the tempo. It is even a separate editor window. We describe
the methods of editing the tempo chart and the events that change
the time signature.
In Chapter 8, we briefly discuss
working with the Score Editor. This notator provides traditional
notation and bidirectional transcription - from notes to MIDI
events, and vice versa. This specialized graphics and text editor
makes it possi-ble to prepare the scores of compositions for
printing on paper. However, the resolu-tion of the notator is
less than that of a MIDI sequencer. (This is typical for the
nota-tors of all MIDI editors.) Besides that, Score Editor
doesn't allow you to edit any events other than those that tell
about switching MIDI notes on and off.
In this chapter, we also describe
the procedures of performing such basic opera-tions as writing
and editing the notes of a composition.
Chapter 9 covers MIDI effects.
There are 14 real-time MIDI plug-ins implemented in the Cubase SX
version being discussed:
- Arpache 5 - an arpeggiator, which
generates sequences of short notes based on a long note
or a chord
- AutoPan - a generator for sequences of
events that tell about changing the speci-fied controller
(by default, Cubase SX 2 is set to the AutoPan mode)
- Chorder - a generator of chords of a
specified type
- Compress - a compressor of the Velocity
parameter values
- Density - a control of the note
"density" on the track that can perform note
reduc-tion or, conversely, generate additional notes
- Micro Tuner - a fine tuner of the note
pitches that makes it possible to individu-ally tune each
note in the octave
- MidiControl - a generator of the Control
Change events (which provide informa-tion about changes
to the values of MIDI controllers)
- MidiEcho - a simulator for echoes with the
multiple repetition of notes
- Note 2 CC - a converter of MIDI events of
the Note type to events of the Control Change type
- Quantizer - a real-time quantizer
- Step Designer - a pattern sequencer
- Track Control - a control panel for
controlling the main parameters of the syn-thesizers
complying with the GS and XG standards
- Track FX - a set of effects, including
time shift and transposition
- Transformer - a real-time effect whose
features are similar to those of the Logical Editor
We also comprehensively describe
the dialog boxes used for editing the parame-ters of the most
complicated effects.
Chapter 10 explains how to use
VSTi. Cubase SX 2 comes with a lot of virtual in-struments. Even
more VSTi can be bought separately and connected to the
application as plug-ins. A description of only a small number of
the virtual instruments available today would take several books.
This book considers general principles of using VSTi and
de-scribes just three virtual instruments (shipped for the first
time with Cubase SX):
- A1 - a pseudo-analog synthesizer
- Vb-1 - a one-timbre, polyphonic
synthesizer of physical modeling that simulates the sound
of the bass guitar
- Lm-7 - a 12-voice drum machine with 24-bit
samples
We give recommendations on how to
use these VSTi with VST effect plug-ins.
We also describe the purpose of
all elements available in the windows of these VSTi.
Chapter 11 discusses the issues of
using Cubase SX 2 with applications that sup-port the ReWire
technology, designed to exchange audio data between different
appli-cations.
The possibilities of ReWire are
illustrated with an example of connecting Propel-lerhead's Reason
virtual studio (described in detail in our previous book [1]) to
a Cubase SX project and using it as a VSTi.
We describe the procedure of
starting and exiting ReWire applications. We look at the
techniques for controlling the Reason devices directly from
Cubase SX 2. Finally, we give some important advice concerning
the principles of organizing joint work of the two applications.
In Chapter 12, we give a detailed
description of how to use the audio-data proc-essing tools
available in Cubase SX 2. We describe the following techniques:
- Using the Audio Part Editor window to edit
audio events within a part
- Editing audio events with the Sample
Editor window
- Editing regions and using them in the
cycle recording mode to create takes
- Editing audio files at the audio sample
level
- Working with loops and editing the
hitpoint markers
- Generating patterns for Groove Quantize
using the hitpoint markers
We describe the Pool window and
explain how to use the information available in it.
We explain the purpose of commands
that allow you to process audio data using the built-in tools
available in the Audio > Process submenu.
We thoroughly describe the
procedures of using the following commands:
- Noise Gate - selects the fragments in
which the audio data doesn't exceed the specified level
and replaces them with perfect silence
- Pitch Shift - shifts the pitch of the
selected audio data without changing its length
- Stereo Flip - combines the signals from
the left and right stereo channels recorded on the audio
track
- Time Stretch - changes the length and
tempo of the selected audio-data fragment without
affecting its pitch
In addition, we described the
tools for detecting the audio-data fragments in which the
amplitude of audio oscillations is below a specified level. We
explain the proce-dure of looking through and adjusting the
history of destructive editing, the ways of obtaining the
statistics about the selected audio event, and the command for
re-recording the results of all processings from temporarily
files to persistent ones.
Chapter 13 analyzes the audio
effects shipped with the application, classified by their
functional purpose:
- Cubase 5 Plug-ins - the plug-ins inherited
from Cubase VST (you can abandon them during
installation)
- Delay - the variants of the
"delay" effect
- DirectX - the effects and plug-ins
connected using DirectX
- Distortion - the variants of the
"distortion" effect
- Dynamics - the dynamic processing
- Filter - the filter with dynamic control
of the cutoff frequency and resonance level
- Modulation - the effects related to
modulation (periodically changing) of the sound
parameters
- Other - the other effects that don't fall
into any group of the adopted classification
- Reverb - the variants of the
"reverberation" effect
- Surround - the multichannel plug-ins
We thoroughly look at the following audio
effects:
- DoubleDelay and ModDelay - the delays that
differ in the interfaces and sets of adjustable
parameters
- DaTube, Overdrive, and QuadraFuzz - the
variants of the "distortion" effect
- DeEsser, Dynamics, and VSTDynamics - the
variants of the dynamic processing
- Magneto - a simulator of distortions that
happen in an analog tape recorder
- MIDI Gate - a gate controlled with MIDI
events
- MultibandCompressor - a virtual spectral
device for dynamic signal processing
- Q - a parametric equalizer
- StepFilter - a filter with dynamic control
of the cutoff frequency and the gain in the processed
band
- Chorus, Flanger, Symphonic, Metalizer,
Phaser, RingModulator, Rotary, and Tranceformer - the
effects that use modulation of one or another parameter
- BitCrusher - the simulator of audio signal
processing by analog-to-digital con-verters of various
quality
- Chopper - the amplitude vibrato
- Grungelizer - the simulator of various
distortions and interference typical of an old phonograph
- Apogee UV22 and Apogee UV22HR - the
plug-ins for correctly decreasing the resolution of the
digital audio
- Vocoder - the virtual vocoder
- Reverb A and Reverb B - the reverberation
variants that differ in the sets of adjustable parameters
and the window interfaces
- SurroundDither - a plug-in for decreasing
the resolution of digital audio samples in surround
projects
We give recommendations on using
these effects in the real-time mode and on re-computing the data.
Chapter 14 discusses mixing the
composition to the stereo and 5.1 formats.
We analyze the peculiarities of
mixing when an external synthesizer and VSTi are used. We
consider the tasks of mixing: processing, panning, adjusting the
track vol-umes, and using effects. We present the general
principles of mixing to the 5.1 format. We describe how to use
the Mix6to2 VST plug-in to mix the channels from the 5.1 format
down to stereo. We discuss the issues of working with video and
the tech-niques for exporting the mixed composition to the files
of various types.
Chapter 15 covers organizing the
work of studio computers in a network based on VST System Link.
We analyze the merits and demerits of computers linked in a
net-work with VST System Link. We describe the techniques for
connecting the com-puters and for configuring the combined audio
system. We look at the peculiarities of the project
synchronization. We suggest variants of the load distribution
between the computers in the network as well as variants of
monitoring and mixing the distrib-uted projects.
Appendix describes the contents of
the compact disc that accompanies the book.
A distinguishing feature of the
disc is that it has the CD Extra format; thus, it is both a disc
that can be played with a CD player and a disc whose information
can be read from a computer's CD-ROM drive. It is "two discs
in one," so the disc consists of two partitions: CD-ROM and
CD Digital Audio.
The CD-ROM partition contains:
- The demo versions of several plug-ins
- The files in the Cubase Project File
format (the CPR extension) that contain tracks with demo
compositions created by the authors of this book
- The offline version of our Web site
The CD Digital Audio partition
contains the compositions on the CD-ROM parti-tion, but they are
in another format, processed with effects, mixed, and mastered.
Because this book supplements our
previous works, References lists other books published in the
United States and devoted to using the computer to create music.
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