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Petelin, Roman, and Yury
Petelin.
Cool Edit Pro 2 in Use
Wayne: A-LIST, 2003.- 453 p.
ISBN:1931769184

Click here to buy at Amazon.com
This book takes a detailed look at
the newest version of one of the most popular software programs
for working with music and sound. Cool Edit Pro 2 allows you to
record multitrack audio compositions from a microphone or from
any other sound signal source. It also lets you edit and process
effects as either separate files or as a group of files, and
allows you to mix, master, and record a compact disk.
The authors include the nature of
and the methods of using the main audio effects: vibrato,
tremolo, delay, flanger, chorus, reverb, distortion, vocoder, and
pitch shifting. They illustrate ways of generating and processing
sound data - noise suppression, eliminating the consequences of
signal clipping and dynamic and spectral conversion, and using
built-in effects and those connected using DX.
This book examines the methods of
looking for and eliminating anomalies in the recorded signal
based on analyzing the instantaneous spectrum, phase ratios
(Lissajou figures), and bar charts of the distribution of sample
values. The authors give a description of the built-in tools for:
imitating the acoustics of a room using impulse responses,
processing compositions with vibrations synchronized with brain
waves, extracting sound data from video files and from CD Digital
Audio tracks, converting WAV files into files of the MP3 format,
and recording compact disks.
You'll also find a detailed
description of the technologies of non-destructive
"slip" editing and mixing a composition in a multitrack
environment. The authors show you how to connect audio effects to
tracks, and how to control their parameters in real time using
automation envelopes. This book stands out because:
- It is written by authors who have long
used various versions of Cool Edit Pro in their everyday
work - preparing material for radio and television
programs. Therefore, they are well acquainted with all of
the features of working with the software.
- It examines certain undocumented
capabilities of the software, and explains the nature of
those interface operations and elements that are only
minimally covered in the user manual.
- All the elements of the interface are
described in great detail.
- Ways of using and processing with effects
(reverb, chorus, converting the dynamic range, noise
suppression, etc.) are accompanied by an explanation of
their physical essence.
- The authors include a large number of
practical methods for using various program tools.
- For the first time, the authors give an
explicit description of the issues that are involved in
working in the multitrack editing mode and in using
automation envelopes when mixing audio compositions.
Contents
INTRODUCTION
CHAPTER 1: PREPARING FOR WORK
1.1. The Settings Window
1.1.1. The General Tab - General Settings
1.1.2. The System Tab - System Settings of the Software
1.1.3. The Colors Tab - Interface Color Settings
1.1.4. The Display Tab - Display Parameter Settings
1.1.5. The Data Tab - Selecting Audio File Processing Parameters
1.1.6. The Multitrack Tab - Multitrack Editing Parameters
1.1.7. The SMPTE Tab - Synchronization Options
1.2. The Device Properties Window - Selecting Recording and
Playback Devices
1.2.1. The Wave Out Tab - Selecting Output Devices for Digital
Audio
1.2.2. The Wave In Tab - Selecting Input Device for Digital Audio
1.2.3. The MIDI Out Tab - Selecting Output Devices for MIDI
Events
1.2.4. The MIDI In Tab - Selecting Input Devices for MIDI Events
1.2.5. The Ext. Controller Tab - Selecting the External
Controller
1.3. The Device Ordering Preference Window - Editing the List of
Recording and Playback Devices
CHAPTER 2: WORKING WITH THE MAIN
WINDOW IN THE EDIT WAVEFORM VIEW MODE
2.1. Basic Elements of the Main
Window
2.2. Audio Recording
2.3. Waveform Display and Playback
CHAPTER 3: THE FILE MENU - WORKING WITH FILES
3.1. New - Creating a New Waveform
3.2. Opening Files
3.3. Extract Audio from Video
3.4. Extract Audio from CD
3.5. Closing Files
3.6. File Saving
3.7. CD Burning
3.8. Batch File Convert
3.9. Flush Virtual File - Freeing the Open File for Use in
Another Application
3.10. Free Up Space in Temp Files
CHAPTER 4: THE EDIT MENU -
WAVEFORM EDITING
4.1. Cancellation and Repetition
of Operations
4.2. Set Current Clipboard
4.3. Copy, Cut, Paste
4.4. Mix Paste
4.5. Insert in Multitrack
4.6. Insert Play List Multitrack - Inserting Files in Play List
in the Multitrack Environment
4.7. Selection and Deletion
4.8. Delete Silence
4.9. Zero Crossings - Moving Selected Fragment Borders
to Zero Level Points
4.10. Find Beats - Selecting a Fragment Coinciding with a Fall in
the Signal Level
4.11. Auto-Cue - Determining the Borders of Phrases or Beats
4.12. Snapping - Selecting the Options for Snapping the Selected
Waveform Fragment Borders to the Coordinate Grid
4.13. Group Waveform Normalize
4.14. Adjust Sample Rate - Changing the Sample Rate
4.15. Convert Sample Type
CHAPTER 5: THE VIEW MENU -
REPRESENTATION CONTROL
5.1. Spectral View - Instantaneous
Spectrum Display
5.1.1. Classic Spectrum
5.1.2. Current Spectrum
5.1.3. Instantaneous Spectrum
5.1.4. How Much Does a Spectrum Weigh?
5.1.5. Instantaneous Spectrum Display
5.2. Show Organizer Window
5.2.1. The Files Tab
5.2.2. The Effects Tab
5.2.3. The Favorites Tab
5.3. Show Cue List - Cue List Editing
5.4. Show Play List - Editing the Order of the Playback of
Waveform Fragments
5.5. Show a Placekeeper
5.6. Display Time Format
5.6.1. Edit Tempo
5.6.2. Define Custom Frames
5.7. Vertical Scale Format
5.8. Toolbars
5.9. The Status Bar Submenu
5.10. Wave Properties - the Waveform Properties Window
5.10.1. The Text Fields Tab - Information on the Edited Waveform
5.10.2. Loop Info
5.10.3. The EBU Extensions Tab - Additional Information on the
Audio File
5.10.4. The Sampler Tab - Preparing Audio for the Sampler
5.10.5. The Misc Tab - Selecting a File Icon and the Waveform
Color
5.10.6. The File Info Tab
CHAPTER 6: THE EFFECTS MENU -
TRANSFORMING AUDIO 173
6.1. Invert - Audio Signal
Inversion
6.2. Reverse - Audio Signal Reversion
6.3. Silence - Creating Absolute Silence on a Specified Fragment
of the Waveform
6.4. DirectX - Using Audio Effects Connected with DirectX
6.5. Amplify - Converting the Audio Signal Level
6.6. Channel Mixer - Opening the Channel Mixer
6.7. Dynamics Processing
6.7.1. The Graphic Tab of the Dynamic Range Processing Window
6.7.2. The Traditional Tab of the Dynamic Range Processing Window
6.7.3. The Attack/Release Tab of the Dynamic Range Processing
Window
6.7.4. The Band Limiting Tab of the Dynamic Range Processing
Window
6.8. Envelope - Controlling the Shape of the Amplitude Envelope
6.9. Hard Limiting
6.10. Normalize
6.11. Pan/Expand - Expanding the Stereo Panorama and Panning the
Middle Channel
6.12. Stereo Field Rotate
6.13. Chorus
6.14. Delay
6.15. Dynamic Delay - Dynamic Handling of Delay and Feedback
6.16. Echo
6.17. Echo Chamber - the Simulation of the Acoustics of a Room
6.18. Flanger
6.19. Full Reverb - Universal Reverberation
6.20. Multitap Delay
6.21. QuickVerb - Reverberation with a Simplified Set of
Controlled Parameters
6.22. Reverb - Reverberation
6.23. Sweeping Phaser - a Configurable Phase Changer
6.24. Filtration
6.25. Dynamic EQ - an Equalizer with Dynamic Control of the
Resonance Frequency, Amplification, and Band
6.26. FFT Filter - Fast Fourier Transform-Based Filter
6.27. Graphic Equalizer
6.28. Graphic Phase Shifter
6.29. Notch Filter - a Multiband Eliminating Filter
6.30. Parametric Equalizer - Seven-Band Parametric Equalizer
6.31. Quick Filter - Eight-Band Graphic Equalizer
6.32. Scientific Filters - the Bessel, Butterworth, and Chebyshev
Filters
6.33. Click/Pop Eliminator - Sample Click and/or Pop Detection
and Correction
6.34. Clip Restoration
6.35. Hiss Reduction - Spectral Threshold Noise Reduction
6.36. Noise Reduction - Noise Reduction Based on Noise Sample
Properties
6.37. Brainwave Synchronizer
6.38. Convolution
6.39. Distortion
6.40. Music
6.41. Doppler Shifter - Simulating the Doppler Effect
6.42. Pitch Bender - Waveform Pitch Shift
6.43. Stretch - Converting the Waveform Length and Pitch
CHAPTER 7: THE GENERATE MENU -
GENERATING SOUND
7.1. Silence
7.2. DTMF Signals - Telephone Tone Generation
7.3. Noise
7.4. Tones
CHAPTER 8: THE ANALYZE MENU
8.1. Frequency Analysis
8.2. Show Phase Analysis - Stereo and Mono Compatibility Control
8.3. Statistical Information on the Waveform
8.3.1. The General Tab
8.3.2. The Histogram Tab
CHAPTER 9: THE FAVORITES MENU
CHAPTER 10: THE OPTIONS MENU
10.1. Scripts & Batch
Processing
10.2. Shortcuts (Keyboard & MIDI Triggers).
CHAPTER 11: THE WINDOW AND HELP MENUS
11.1. The Window Menu - Controlling the Main Window
11.2. Help
CHAPTER 12: THE MULTITRACK VIEW
EDITING MODE
12.1. Working in the Main Window
in the Multitrack View Mode
12.1.1. General Principles of Working in the Multitrack
Environment
12.1.2. Audio Track Attributes, Buses, Recording Sound on the
Tracks, and Track Blocking
12.1.3. Adding Existing Waveforms to a Project. Main Methods of
Working with Blocks
12.1.4. Working with Loops and Grooves. Project Parameters
(Tempo, Key, etc.)
12.1.5. Automation
12.1.6. Block and Track Pop-up Menus
12.1.7. Effectively Using the Organizer
12.1.8. Mixers
12.2. Main Menu Commands
12.2.1. The File Menu
12.2.2. The Edit Menu
12.2.3. The View Menu
12.2.4. The Insert Menu - Inserting Waveforms, Video, and MIDI
Files into the Multitrack Project
12.2.5. The Effects Menu
12.2.6. The Options Menu
12.3. If You Want To Create Your Own Plug-In for Cool Edit Pro
INDEX
Introduction
To our beloved
daughter and granddaughter Anna
Cool Edit Pro 2 is one of the most
powerful audio editors. The modern version was preceded by Cool
Edit 96, Cool Edit 2000, and Cool Edit Pro 1.2. The best features
of these versions have been retained in Cool Edit Pro 2, and new,
efficient means of sound analysis and processing have been
introduced.
From version to version, the Cool
Edit interface does not undergo many significant changes
(although many means allowing you to modify its appearance
according to your aesthetic preferences have been introduced),
and the succession of the integrated means of audio processing
can also be clearly observed.
The prototype of Cool Edit Pro was
created by one person - David Jones.
The distribution rights belong to
Syntrillium Software Corporation. The popularity of Cool Edit Pro
can be partially explained due to the fact that its earliest
version (Cool Edit 96) was shareware. Nowadays, you can find demo
versions of it on the Internet (http://www.syntrillium.com).
The author of the program spent
several years continuously improving his brainchild, and managed
to reach perfection. The most recent version, Cool Edit Pro 2, is
an audio editor that possesses practically all features of
software of such class.
The software is being highly
praised by many specialists. It also says something that Cool
Edit Pro is included in the delivery set of many professional
audio digitization cards.
To make the best use of
Cool Edit Pro in your creative activity, you should have a basic
idea of its distinctive features, which are considered below.
Cool Edit Pro is intended for work
with digital audio, i.e., analog sound waves must be
preliminarily converted (sampled) into a series of binary digital
samples. Such a conversion is done in the analog-to-digital
converter. As a result, a digital image of sound is obtained - a
waveform.
Waveforms are stored on the hard
disk as files in various formats. Most often, these are files
with the WAV extension. Thus, when you "compile" a
composition (e.g., a song) in Cool Edit Pro, WAV files serve as
the standard building blocks, or "bricks".
There are two methods of audio
editing: destructive and non-destructive. In the destructive
method, all types of editing (cutting, inserting, processing with
the effect, etc.) are applied directly to the source WAV file so
that the initial audio data are changed. Non-destructive editing
implies practically no changes to the source file on the disk.
Instead, each editing operation is saved as a command to be
applied when the waveform is played. For example, a change in
volume would actually change the amplitude of the waveform if you
were using destructive editing. In non-destructive editing,
however, the change of volume will be caused by a series of
commands, which are actually instructions to the software as to
how to reconstruct the transfer coefficient of the sound card
amplifier.
Both destructive and
non-destructive editing methods are employed in Cool Edit Pro.
Nevertheless, even destructive editing will not be applied
directly to the waveform until the file is saved. The so-called
deferred destructive editing method is implemented here. When you
open a WAV file in Cool Edit Pro, the software places a copy of
your file in a temporary folder, and it is this copy that is
edited. The source file remains unchanged until you save the
changes to the disk (e.g., by selecting the Save… command from
the File menu). Only when you save the changes you made does Cool
Edit Pro overwrite the source file with the changes that were
made to the copy file.
Since all the material edited in
Cool Edit Pro is stored in temp files, you can protect your work
from various problems with the computer, the power, the operating
system, etc. For example, if the power is cut off during editing,
then after the computer is rebooted and Cool Edit Pro is
launched, the software will allow you to continue editing from
the place at which you were interrupted.
There are two principally
different working modes in Cool Edit Pro 2: editing separate
waveforms, and multitrack editing of the set of waveforms. Each
mode has its own main menu and main window: Edit Waveform View
and Multitrack View - two audio editors with different purposes
combined into a functional set. It is important to understand
that the editing operations performed in Edit Waveform View (like
cutting, pasting, processing with an effect, etc.) are basically
destructive, and the changes are made in the waveform when you
save the file. The editing done in Multitrack View (like moving,
joining waveforms, changing the volume, panorama, real-time
effect parameters) is non-destructive.
If deferred destructive editing is
used, you can use the function for multiple undoing of operations
performed (Undo) available in Cool Edit Pro. When destructive
editing is applied to the WAV file, Cool Edit Pro saves the copy
of the file that existed before the editing. This is done for
each editing operation. You can "navigate" through the
whole editing history both forward and backward. The multiple
Undo function sets you free when working with waveforms, and you
will not have to worry that your most interesting result may turn
out to be irretrievably lost. But such freedom has a price. In
this case, the option of multiple cancellation is worth the disk
space.
All automatically created copies,
however, will be also automatically deleted from the hard disk
when you close the file or exit the software. But for work in
Cool Edit Pro you need lots of disk space. You can limit the
maximum number of Undo levels, or deactivate this function
altogether should there be problems with the disk space.
In many musical editors that boast
of means of audio data processing, there are two variants of
using effects: applying the effect in real time, and
recalculating the audio data. The former option is more
convenient, since you hear the results as soon as you regulate
the parameters of the effect. This, however, requires a very
powerful computer. Recalculation of the effect enables you to
process audio data using a relatively weak computer, but the
process may take hours, and thus you may end up avoiding making
improvements or trying something new.
An optimal strategy for using an
effect might be the following. First, by switching on the looped
playback mode of the waveform, you specify the effect parameters
that coincide best with your idea in real time, and then
recalculate your waveform once, after the effect with the
specified parameters is applied. In Cool Edit Pro, you can use both integrated effects and those
connected via DirectX.
One of the most important
novelties of Cool Edit Pro 2 is real-time effect support in
Multitrack View.
The main method of using effects
in Edit Waveform View is audio data recalculation. No complete
real-time mode is provided in Edit Waveform View. There is,
however, a substitute for real-time mode. If you have the Preview
button (real-time test) in the window of a certain effect, then
you can select the parameters of the effect. The results of the
parameter changes that you make in the effect window will be
heard immediately. However, your computer needs to be extremely
powerful for your previews to make sense. Unlike the true
real-time mode, you can use only one effect in the preview mode.
We have already mentioned that
Cool Edit Pro is a multichannel environment that allows you to
place any number of waveforms (blocks) on different tracks for
both simultaneous playback and for later joining all the tracks
into one.
The mixing process includes
joining all the waveforms on the tracks into two (or more) output
channels. You can edit, add blocks to the tracks, or delete them,
and Cool Edit Pro will constantly trace the changes made in the
course of the multichannel session (e.g., moving or deleting
blocks, volume changes, etc.). As soon as something is changed,
Cool Edit Pro immediately performs these changes, feeding the
necessary corrections in the mix to the output of the software
(e.g., to the digital-to-analog converter of the sound card).
These changes are made in background mode, which means that
background mixing is done. If your computer is very powerful, you
can edit your composition without interruptions: the background
mixing will not impede you.
You simply will not feel it,
although there is a special indicator provided that indicates not
only the process of background mixing, but also the stage it is
in. If your processor and hard disk are not sufficiently
powerful, background mixing will impede your work. Remember that
the flow of data played back can be directed either to a pair of
output devices (of one stereo sound card), or to many output
devices (of several stereo sound cards or one multichannel card).
Cool Edit Pro generates mixes for each set of output devices
used. If you use one stereo sound card, Cool Edit Pro generates
only one stereo mix. If a multichannel system is installed in the
computer, separate mixes are created for each output device (for
each stereo pair). The multichannel output requires much more
processing, and therefore the mixing process tends to slow down.
Thus, the sound card and the computer need to correspond to each
other. There is no sense in installing an expensive multichannel
device on a weak computer.
In addition to audio files of
various formats, such as WAV files, Cool Edit Pro also enables
you to use so-called session files (with the SES extension). We
called WAV files the standard building blocks from which any
audio composition, such as a song, is compiled. You can treat a
session file as the song, although there is not actually any
audio data in an SES file. An SES file is very small, and
contains only detailed instructions to Cool Edit Pro concerning
the following data:
- The names of the WAV files used and the
paths to them
- The names of the tracks
- Playback start and end time of certain WAV
files
- The volume level and panorama set before
each file is played, and the rules for the variation of
these parameters during playback
- The connected real-time effects and the
rules for the variation of their parameters
An SES file can be compared to a
conductor, and WAV files to the musicians.
The conductor informs each
musician when his or her part begins and of the nuances with
which it should be performed. The conductor, naturally, needs the
orchestra. Similarly, the SES file makes sense only when both
this file and the WAV files participating in the session are in
certain folders. You can not simply copy it to a floppy and
transfer it to your friend's computer, or arbitrarily rename or
rewrite any of the WAV files used in the session to another
folder. If, after any of the above operations is done, you try to
open the SES file and play the composition, nothing will happen:
the conductor will not find the musicians in their places, and
the concert will be cancelled. This, however, does not mean that
you cannot move SES files that contain all the integrated WAV
files from one folder to another. You can do this, but for this
you will need to use the special session-saving operations in
Cool Edit Pro.
Note that the possibility of using
real-time effects during multitrack editing is important, but is
not the only new feature in Cool Edit Pro 2. If you scrupulously
compare this software with Cool Edit Pro 1.2, you will see that
new options have appeared, some functions are implemented more
conveniently, and the algorithms and interface are optimized.
Below is a brief description of the main new features of the
software.
The sound technician now has an
expanded set of automation tools. In particular, the software
features means for format conversion and group normalization of
the files in the list above.
Now you can extract audio data
both from AVI files and from the tracks of audio CDs, and place
them into Cool Edit Pro 2.
You can burn a Digital Audio CD
without exiting Cool Edit Pro 2.
There are principally new editing
technologies using automation envelopes that are implemented in
the multitrack mode. You can apply real-time effects not only to
separate tracks, but also to groups of tracks combined in the
buses. Using the mixer, you can route a signal among separate
effects connected to the bus. New operations related to the
forming and use of loops and grooves are also implemented in the
new software.
The possibility of working with
video is especially relevant.
Now the software itself recognizes
the DirectX effects integrated in the system and estimates its
compatibility with them.
Users are now provided with
several new integrated effects and processes:
- Stereo Field Rotate is stereo field
control (including its rotation around the listener).
- Dynamic Delay is the dynamic change of the
delay and feedback.
- QuickVerb… is reverberation with a
simplified set of regulated parameters.
- Dynamic EQ… is a dynamic equalizer with
dynamic control of the adjustment frequency, gain, and
the filter passband.
- Doppler Shifter… is the Doppler effect
imitator (changing the frequency of the oscillation
emitted by a moving source) with the possibility of
selecting the trajectory and the speed of the apparent
movement of the audio source.
- Frequency Band Splitter is a crossover,
enabling you to split the signal spectrum into separate
bands and direct the resulting signal components into
different playback channels (processing is done in the
multitrack environment).
To the means of analyzing the
processed audio parameters available in the previous versions
(such as current and instantaneous spectrum analyzers, a signal
level distribution histogram) are added the virtual
stereogoniometer, which allows you to estimate the stereo field
quality based on Lissajous figures (the mono compatibility of the
composition in particular).
The list of the effect presets
transferred into Cool Edit Pro 2 from the previous versions has
been considerably expanded.
The number of file formats
supported by the audio editor has also been expanded.
Cool Edit Pro 2 has its own
converter of WAV files into files of the MP3 format integrated
into it.
In the multitrack mode, along with
audio files, you can use MIDI and AVI files. Files of these types
have one track assigned to each.
There is also a principally new
Organizer panel, which simplifies work with files, effects, and
the most often used editing operations.
Now the main window has floating
panels that you can move around the screen, detach from the main
window, or attach to it. The displayed panels are selected by the
user.
There are so many new features
that it is not possible to name all of them here.
We'll now take a look at the
structure of book. It consists of 12 chapters, and an
introduction.
Chapter 1 deals
with an extremely important issue - preparation for work with
Cool Edit Pro 2. The convenience of work and quality of the
results very much depend on the correctness of the necessary
preliminary operations.
This chapter describes the options
contained in the windows that you will have to use during
preparation for work. The following issues are considered:
- General and system settings
- Color settings of the interface and
display parameters
- Selection of audio data processing
parameters and those of multitrack editing
- Selection of the options determining the
synchronization parameters on the SMPTE interface
- Selection of the external controller,
digital audio, and MIDI events' I/O devices
- Editing of the recording and playback
device lists
In the course of practical
mastering of the methods of working with the compositions, we
recommend that you periodically return to the first chapter. This
will help you more profoundly understand the purpose of the
preliminary operations and their influence on the end result.
Chapter 2
considers working in the main window in the Edit Waveform View
mode.
Here, the Transport Controls
(recording and playback control) and Zoom Controls (flexible
waveform display control) panels are described. Also, the
technologies for controlling the signal and recording levels are
introduced, as well as those of selecting a waveform fragment
using the tools of the Selection/View Ñontrols panel. The
information on the status bar is explained in detail.
The subsequent chapters (except
for Chapter 12) deal with the main menu commands in the Edit
Waveform View mode.
There are 10 menus in the main
one. Each of these menus contains one of the following
homogeneous groups of commands and submenus:
- Working with files
- Editing
- Display control
- Effect control
- Generating sound oscillations with the
specified properties
- Audio data property analysis
- Creating a menu configured according to
the user's wishes
- Selecting the settings
- Managing windows
- Help
Many commands of the main menu are
duplicated by buttons on the main window toolbar.
Chapter 3
considers the commands of the File menu. Along with the large
group of commands performing variations on traditional file
loading and saving operations, this menu contains such unique
commands as:
- Extract Audio from Video… - extraction
of the sound track from the video file and loading it
into Cool Edit Pro
- Extract Audio from CD… - extraction of
the tracks from a Digital Audio CD and loading them into
Cool Edit Pro
- CD Burning…
- Batch File Convert… - converting file
formats in batch mode
All options and methods of the
windows opened by the menu commands will be considered.
Chapter 4 describes
the Edit menu, which contains commands and submenus aimed at
audio data editing. The features of the commands that perform the
standard copying, pasting, and deleting operations are
considered. The specific features of the following operations are
described in detail:
- Delete Silence - deleting fragments of
waveforms containing silence only
- Zero Crossings - moving the start and the
end of the selected fragment to the nearest points where
the waveform crosses the zero level
- Find Beats - selecting fragments
coinciding with drops in the signal level
- Auto-Cue - determining phrase or beat
borders
- Snapping - selecting the snapping options
of the selected fragment borders to the coordinate grid
- Group Waveform Normalize - joint
normalization of several waveforms
- Adjust Sample Rate - changing the sampling
frequency
- Convert Sample Type - converting the
sampling type
Chapter 5
describes the View menu, including the commands and submenus used
to control the display of the interface elements.
Here, information on the variety
of signal spectral representations is introduced, as well as
methods of work in the instantaneous spectrum display mode -
Spectral View.
The following panels are
considered:
- Organizer Window - an organizer
simplifying work with files and effects
- Cue List/Ranges - the instrument that
marks fragments of the waveform
- Show Play List - means of editing the list
containing the order for playing back the opened
waveforms or their fragments
- Edit Tempo - the window used for
calculating and editing the tempo of the composition
contained in the file
- Wave Properties - the window used to
determine the attributes of the audio file
Besides these, we will look at the
purpose of all of the toolbars in the main window.
It is not surprising that Chapter
6 is the bulkiest in the book, since it deals with the
Effects menu, where all commands that allow you to use effects
(both integrated ones and those connectable via DirectX) are
congregated. The list of effects is further expanded in each
subsequent version, and in Cool Edit Pro 2 it looks as follows:
- Invert inverts the signal.
- Reverse reverses the signal.
- Silence sets absolute silence in a
specified fragment of the waveform.
- DirectX is access to the windows of the
audio effects connected via DirectX.
Amplitude is the amplitude
conversion. This is a submenu containing the following commands:
- Amplify… - converts the level of the
signal
- Channel Mixer…
- Dynamics Processing…
- Envelope… - controls the form of the
amplitude envelope
- Hard Limiter…
- Normalize…
- Pan/Expand… - expands the stereo base
and converts the stereo image of the signal source
- Stereo Field Rotate…
Delay Effects are effects based on
a delay. This is a submenu containing the following commands:
- Chorus…
- Delay…
- Dynamic Delay dynamically changes
delay and feedback
- Echo…
- Echo Chamber… - imitates the acoustics
of a room
- Flanger…
- Full Reverb… - the universal
reverberation processor
- Multitap Delay… - multichannel delay
- QuickVerb… - reverberation with a
simplified set of controllable parameters
- Reverb…
- Sweeping Phaser… - a reconfigurable
phase shifter (phaser)
Filters - audio signal filtration.
This is a submenu containing commands that open the windows of
the following effects:
- Dynamic EQ… - an equalizer with dynamic
control of the adjustment frequency, gain
(amplification), and the band
- FFT Filter… - a filter based on Fast
Fourier Transform
- Graphic Equalizer… - a universal graphic
equalizer
- Graphic Phase Shifter…
- Notch Filter… - a five-band notch filter
- Parametric Equalizer… - a seven-band
parametric equalizer
- Quick Filter… - an eight-band parametric
equalizer
- Scientific Filters… - the Bessel,
Butterworth, and Chebyshev filters
Noise Reduction. This is a submenu
containing the following commands:
- Click/Pop Eliminator… - detects and
eliminates clicks and/or sample pops
- Clip Restoration… - eliminates clipping
- Hiss Reduction… - reduces spectral
threshold noise
- Noise Reduction… - reduces noise based
on the analysis of the properties of noise samples
Special means special effects:
- Brainwave Synchronizer… -
synchronizes with the rhythms of the brain
- Convolution…
- Distortion…
- Music
Time/Pitch is the length and pitch
conversion of the waveform. This is a submenu containing the
following commands:
- Doppler Shifter… - imitates the Doppler
effect (the frequency change of the oscillation emitted
by a moving source)
- Pitch Bender - shifts the waveform pitch
- Stretch - converts the waveform length
Here, the physical nature of each
effect is explained, detailed recommendations on selecting their
parameters are given, and methods of their use are described.
Chapter 7 deals
with the Generate menu, which contains the following commands:
- Silence… - the generation of silence
- DTMF Signals… - the generation of
telephone tonal dialing sounds
- Noise… - noise generation
- Tones… - tone generation
Here the features of generating
the above processes are enumerated. The implementation of the
additive sound synthesis method by means of the Generate Tones
window is considered in detail.
The commands of the Analyze menu
are considered in Chapter 8:
Show Frequency Analysis is the
frequency (spectral) analysis.
Show Phase Analysis is the phase
analysis (stereo signal and mono compatibility quality control).
Statistics is the statistical
information on the waveform and the construction of the sample
values histogram.
The methods of spectral analysis
are described. We also describe the stereogoniometer's working
principle, which allows you to estimate the quality and mono
compatibility of a stereo signal by the appearance of Lissajous figures. The essence of the statistic information on
the file contained in the level distribution histogram is
explained, and examples of using it for selecting the dynamic
processing parameters are given.
Chapter 9 deals
with the Favorites window. Using the options of this window, you
can create, delete, edit, and structure the items appearing in
the Favorites menu.
Favorites are the operations that
you perform most often. They are scattered in the software, and
it made sense to provide access to them from one menu, for the
sake of convenience.
Chapter 10
completes the description of the Option menu commands begun in
Chapter 1. Much space here is allotted to the Scripts and Batch
Processing window used for creating, editing, and writing
scripts.
The Shortcuts (Keyboard & MIDI
Triggers) window is also described in detail. This window allows you to make the
controlling keys not only those of the computer keyboard, but
also the keys and controllers on the MIDI keyboard.
Chapter 11 is the
shortest one. Here the Window and Help menus are considered.
Chapter 12
describes methods of working in the multitrack environment of the
editor. Along with the general principles
of work in the Multitrack View mode, we describe in detail:
- Methods of recording audio data during a
multitrack session and importing a waveform into the
session
- The technique of selecting track
attributes and that of connecting effects to them
- Work with the buses and mixer, and
blocking tracks to free processor resources
- Features of using the parametric equalizer
connected to each track
Operations with blocks are
described in detail: moving, copying, splitting, deleting,
grouping, and selecting fragments and groups of blocks.
We cover work with loops and
grooves, as well as all the existing methods of tempo change and
key transposition.
Much attention is given to the
issue of automation. Examples of creating and editing automation
envelopes are given.
We supply a lot of information on
the main menu and pop-up menu commands in the Multitrack View
mode. The integrated effects available only in the multitrack
mode are also described.
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