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Petelin, Roman, and Yury
Petelin.
Adobe Audition:
Soundtracks for Digital Video
Wayne: A-LIST, 2004.- 288 p.
ISBN:1931769354

Click here to buy at Amazon.com
A project-based book that deals
with Adobe Audition (formerly Cool Edit Pro), included in the
Adobe Video Collection, this guide explores creating soundtracks
for digital video and demonstrates how to use the software to
start recording, editing, and producing immediately. Examined are
how to edit, mix, and add built-in effects to AVI soundtracks
while watching movie playback, how to clean up poor quality audio
with powerful noise reduction tools, and how to use sound effects
such as sweetening and mixing. Recording engineers will learn how
to customize Audition, record multitrack sessions, transform the
multitrack mix into a stereo or surround-sound experience, edit
audio files using sample-accurate tools, and mix up to 128 tracks
of audio. Working with powerful DSP and analysis tools including
DirectX effects is covered, as is importing audio (WAV) files
from Adobe Audition into projects created with Adobe Premiere Pro
or Adobe After Effects.
Table of Contents
| INTRODUCTION |
| CHAPTER 1: Preparing for Work |
| CHAPTER 2: Working with Files and
Waveforms. Audio Playback |
| CHAPTER 3: Recording Audio with a
Microphone |
| CHAPTER 4: Analyzing the Recording and
Elaborating |
| CHAPTER 5: Getting Rid of Mistakes,
Noise, and Distortions |
| CHAPTER 6: Correcting the Spectrum |
| CHAPTER 7: Dynamic Processing |
| CHAPTER 8: Built-In Effects |
| CHAPTER 9: Using DirectX Plug-Ins |
| CHAPTER 10: Mixing a Multitrack
Project to Stereo |
| CHAPTER 11: Creating a Soundtrack for
a Movie |
| CHAPTER 12: Mixing a Project to the
Surround Panorama |
| APPENDIX 1: CD Contents |
| APPENDIX 2: CD Description |
| INDEX |
Introduction
To our beloved daughter
and granddaughter Anna
This book is about Adobe Audition,
one of the most powerful sound editors available today. In it, we
look at how the application can be used to record and process a
high-quality sound track for digital video.
The predecessors of Adobe Audition
are Cool Edit and Cool Edit Pro. The best features of these
applications have been retained in Adobe Audition, and new tools
for sound processing have also appeared.
Some time ago, we wrote book [3],
which contains a comprehensive description of Cool Edit Pro 2
interface and techniques for using the application. The print run
sold out, and we began to prepare the second edition. We were
planning to add a descrip-tion of new features in the latest
version, Cool Edit Pro 2.1, but it turned out that the
application had changed its name and owner. It is now called
Adobe Audition, and the rights to it belong to Adobe Systems
Incorporated (http://www.adobe.com).
Thus, the rights to a powerful
sound editor were purchased by a company well known for its
applications for working with images. In our opinion, this
indicates that professional and amateur movie directors are
concerned with improving the quality of the sound that
accompanies digital video.
This is a book about the latest
version (at the time of writing) of an application that, under
its new name, is likely to become even more popular.
In this book, we describe the
application's features while working on a particular project. For
the project, we chose to create a video clip with a sound track.
We re-corded sound in two ways: with a video camera (speech
synchronous with video) and directly to an Adobe Audition file (a
narrator's voice accompanying an independent video image). Each
chapter, in turn, describes and demonstrates with examples how
this original material can be improved by using processing and
effects available in the application. All the important
intermediate results of the conversions are saved in files on the
disc that accompanies this book.
The book isn't a comprehensive
description of Adobe Audition. Readers who wish to know all the
features of the application should refer to [3].
Features to Keep in Mind
To get the most out of Adobe
Audition in your creative work, you should keep in mind some of
its important features. Let's look at them more closely.
Adobe Audition is intended for work with digital audio. This
means that analog sound waves must be first converted to a series
of binary digital samples (this process is called sampling).
Conversion is done using an analog-to-digital converter (ADC). As
a result, a digital image of the sound is obtained that is called
a waveform.
Waveforms are stored on the hard
disk as files of various formats. Most often, these are WAV
files. Thus, when you are "assembling" an audio
composition in Adobe Audition, you are using the WAV files as
building blocks.
Adobe Audition has two principally
different working modes: editing individual waveforms and
multitrack editing a set of waveforms. Each mode has a main menu
and main window: Edit Waveform View and Multitrack View. In fact,
there are two sound editors that have different purposes and are
combined in one functional whole. You should be aware that
editing operations done in Edit Waveform View (such as cut,
paste, and processing with effects) are destructive by nature.
When you save a file, the changes are introduced directly into
the waveform. Editing done in Multitrack View (such as moving and
joining waveforms, changing the volume and panorama, adjusting
the parameters of real-time effects, etc.) is non-destructive.
The Undo function gives you
freedom when working with waveforms. You need not worry that an
interesting result in your creative work might be lost. However,
freedom has its cost. The ability to repeatedly undo operations
requires memory space. Although all automatically created copies
will be automatically deleted from the hard disk after you close
the file or exit the application, you need a lot of free space on
your hard disk when working with Adobe Audition. However, you can
decrease the number of Undo levels or disable this function
completely if you are short of memory.
Many musical editors with audio
data processing tools offer two ways to use ef-fects: applying an
effect in real time and recomputing audio data. The first is more
convenient, because you can adjust the parameters of the effect
and hear the result immediately. However, you need a powerful
computer to do this. Using an effect in the recomputing mode
allows you to process audio data with a relatively
"weak" com-puter, but the process can take a long time.
This might discourage you from experi-mentation or introducing
improvements.
The best strategy of using effects
could be the following. First, turn on the loop play-back of a
waveform and find the effect parameters that fit best to your
intentions. Then, recompute the waveform once by applying the
effect with the found parameters to it.
In Adobe Audition, you can use
both its native, built-in effects and those con-nected using
DirectX.
An important feature of Adobe
Audition is support for real-time effects in the Multitrack View
mode.
The main use of effects in the
Edit Waveform View mode is recomputation of audio data. A
full-featured real-time mode is not provided in Edit Waveform
View. However, there is a substitute for the real-time mode. The
Preview button is available in the effect dialog box, so you can
try the parameters of the effect. Any changes to the parameters
that you make in the effect dialog box using its controls are
heard immediately. How-ever, to use this feature effectively, you
should have a powerful computer. Unlike the "true"
real-time mode, the preview mode only lets you use one effect at
a time.
We already mentioned that Adobe
Audition is a multitrack environment that allows a user to put
any number of waveforms (blocks) on different tracks to play them
simultaneously or combine all the tracks into one later. Mixing
involves combin-ing all waveforms on the tracks into two (or
more) output channels. You can edit, add, or remove blocks, and
Adobe Audition will continually monitor the changes (such as
moving or deleting a block, changing the volume, etc.) made
during this multichannel session. As soon as you change
something, Adobe Audition computes the changes and corrects the
mix sent to the application's output. These corrections are done
by the ap-plication in the background mode, i.e., background
mixing directed to a pair of output devices (a single stereo
sound card) or to several output devices (a few stereo sound
cards, or one multichannel sound card). Adobe Audition generates
mixes for any set of the output devices used. If you use one
stereo sound card, Adobe Audition generates only one stereo mix.
If your computer is connected to a multichannel system, a
separate mix must be created for each output device.
The multichannel output requires a
lot of processing, meaning that mixing becomes slower. The sound
card and the computer should match each other, and it is
pointless to install an expensive sound-digitizing device in a
cheap computer.
In addition to audio files of
various formats, such as WAV, Adobe Audition al-lows you to use
'session files' (with the extension SES). Earlier, we called WAV
files the building blocks, using which any audio composition,
such as a song, can be as-sembled. Now we can say that a session
file is a song proper, although an SES file does not actually
contain any audio data. It is very small in size, and it contains
only instructions for Adobe Audition in the following form:
- Paths to the WAV files used
- Track names
- Playback start/stop times of particular
WAV files
- Volume level and panorama set before
playing each file, and how these parameters should change
during the playback
- Connected real-time effects, and how their
parameters should change
You could compare an SES file to a
conductor, and WAV files to the members of an orchestra. The
conductor instructs each performer when he or she must start
play-ing and how the part should be played. The conductor needs
the orchestra. Similarly, an SES file is meaningful only when it
and the session WAV files are located in cer-tain folders. You
cannot just copy an SES file onto a diskette and insert the
diskette into another computer, and you cannot rename a session
WAV file or move it to an-other folder. If you do, and then try
to open the SES file to play the composition, it will not work.
The conductor won't find the musicians at the appropriate places,
and the concert won't take place. This doesn't mean it is
impossible to move SES files and the related WAV files from one
folder to another. For this purpose, Adobe Audition includes
special file-saving operations.
In Adobe Audition, it is possible
to extract audio data from AVI files and tracks of audio CDs. In
the multitrack mode, MIDI and AVI files can be used in addition
to au-dio files. The ability to work with video is most
important.
The multitrack mode implements
modern editing technologies using automation envelopes. Real-time
effects can be applied not only to individual tracks, but also to
track groups that make up buses. Using a mixer, you can route
signals between effects connected to a bus. Also available are
operations related to creating and using loops and grooves.
The application recognizes DX
effects installed in the system, and decides whether they are
compatible with it.
In addition to the tools for
analyzing the processed sound properties that were al-ready
available in earlier versions of Cool Edit Pro (such as the
current and instanta-neous spectrum analyzers and the histogram
of audio signal level distribution), Adobe Audition has a virtual
stereo goniometer that allows the user to judge the quality of
the stereo field (in particular, the mono compatibility of a
composition) from the appear-ance of Lissajous figures.
Adobe Audition also has a built-in
proprietary WAV-to-MP3 converter.
The Structure of the
Book
This book consists of twelve
chapters, an introduction, two appendices, and an index. It is
accompanied by a CD Extra-format disc.
Chapter 1 covers an
extremely important issue: How to prepare Adobe Audition for
work. The convenience of working and the quality of the results
depend on making the necessary preliminary settings correctly.
The chapter describes the options
of dialog boxes you'll be using when preparing the application
for work. The following issues are considered:
- General and system settings
- Selecting audio data processing parameters
and multitrack editing parameters
- Editing lists of recording/playback
devices
We recommend that you return
periodically to the first chapter as you master new techniques.
This will allow you to better understand the goals of the
preparation op-erations and their influence on the result.
Chapter 2 covers working
with files and waveforms. It looks at how to open, save, and
close files, control the waveform view, and play audio. In
addition, we'll examine how to collect a waveform sequence on one
track, allow other applications to use the opened file, clear the
disk space from unwanted files, and extract audio data from a
digital audio CD to Adobe Audition.
In Chapter 3, we'll look
at how to record sound with a microphone. This involves choosing
and connecting a microphone, creating a new project, setting a
record level, starting recording, and monitoring its course.
This chapter also contains a plan
for creating a video clip using recorded sound. The following
chapters will demonstrate the main techniques of analysis and
process-ing audio data that are recorded from a microphone and
intended to be a component of the asynchronous audio
accompaniment of the video clip.
The source material consists of a
few takes with a narrator's voice (the file EX03_02.WAV located
in the EXAMPLES folder on the CD accompanying the book). This is
a "raw" recording that was intentionally made under
conditions unfa-vorable for work with a microphone.
Chapter 4 demonstrates
the tools that should be used for analyzing a recording, and how
this should be done. The essence of analysis is clarified, and
the following techniques are described:
- Monitoring the recording
- Qualitative (visual) and quantitative
(with meters) analysis of the waveform and the level of
the recorded audio signal
- Spectral analysis of instantaneous
(Spectral View) and classical (Frequency Analysis)
spectrum
This chapter also includes a
clarification of the file statistics contained in a level
distribution histogram and examples of using the histogram for
choosing the parame-ters of dynamic range processing.
The use of the analytical tools is
illustrated with examples (the files EX04_01.WAV and EX04_02.WAV,
located in the EXAMPLES folder on the CD accompanying the book).
Finally, the chapter presents a
signal processing strategy (including montage, noise reduction,
filtration, dynamic processing, and processing with effects) that
is imple-mented in the subsequent chapters.
In Chapter 5, we look at
how to get rid of flaws, noise, and distortions that are present
in the recording. This involves deleting unwanted fragments,
montage of the recording, waveform normalization, and many other
operations.
In this chapter, we also discuss
the techniques of using tools that help to struggle against
distortions: Clip Restoration and Noise Reduction (the latter is
based on analy-sis of a noise sample).
All intermediate operations are
illustrated with the files from EX05_01.WAV to EX05_03.WAV, and
the final result is saved in the EX05_04.WAV file (all the files
are located in the EXAMPLES folder on the CD accompanying the
book).
In Chapter 6, we discuss
frequency filtration and examine filters built into the
ap-plication:
- Dynamic EQ - an equalizer with the dynamic
control of the adjustment fre-quency, gain, and bandwidth
- FFT Filter - a filter based on the Fast
Fourier Transform
- Graphic Equalizer - a universal graphic
equalizer
- Notch Filter - a multiband notch filter
- Parametric Equalizer - a seven-band
parametric equalizer
- Quick Filter - an eight-band graphic
equalizer
- Scientific Filters - Bessel, Butterworth,
and Chebyshev filters
Continuing our work on the
project, we demonstrate how to remove the alternate-current
background noise with the Notch Filter and, most importantly,
obtain a signal (the file EX06_01.WAV), in which unwanted
spectral components are attenuated with the FFT Filter.
In Chapter 7, we discuss
dynamic processing and examine Dynamics Range Processing, one of
the dynamic processing devices available in Adobe Audition.
Based on the statistical analysis
described in Chapter 4, we select the parameters of the dynamic
range processing and apply it to the signal. The result is saved
in the NSINC1.WAV file.
We apply the complete set of
processings to the other audio files and save the re-sults in the
file NSINC2.WAV (the second asynchronous fragment of the sound
track) and in the files SINC1.WAV, SINC2.WAV, and SINC3.WAV (the
synchronous fragments of the sound track). The order of these
files in the project should be as fol-lows: SINC1.WAV,
NSINC1.WAV, SINC2.WAV, NSINC2.WAV, and SINC3.WAV.
In Chapter 8, we
introduce built-in effects based on the signal delay: Delay,
Dy-namic Delay, Multitap Delay, Echo, Echo Chamber, QuickVerb,
Reverb, and Full Re-verb.
For demonstration purposes, we
process the signal saved in the NSINC1.WAV file with some of the
effects and save the results in the files from EX08_01.WAV to
EX08_03.WAV.
In Chapter 9, we describe
techniques for using plug-ins connected to Adobe Audi-tion via
DirectX. We introduce one of the DirectX plug-ins from the
package Waves Platinum Native Bundle 4: Waves RVox, which is a
gate, compressor, and limiter at the same time.
We use Waves RVox to reduce noise
and amplify the level of the signal saved in the EX07_01.WAV
file. The result is saved in the EX09_01.WAV file.
In Chapter 10, we
comprehensively describe the work in the multitrack environ-ment.
Along with general principles of work in the Multitrack View
mode, we de-scribe in detail:
- Methods of recording audio data during a
multitrack session and techniques of im-porting waveforms
into the session
- Techniques of choosing track attributes
and connecting effects to the tracks
- Working with buses and a mixer and locking
tracks to free up processor resources
- Peculiarities of using the parametric
equalizers connected to each track
The chapter also describes
operations with blocks (such as moving, copying, split-ting,
deleting, grouping, and selecting fragments and groups of
blocks), loops, and grooves. All available methods of tempo
control and tonality transposition are de-scribed.
Much attention is paid to
automation. We describe methods for creating and edit-ing
automation envelopes.
Chapter 11 covers work
with the sound track of a digital video. It describes the
techniques of exporting the sound track of a movie from Adobe
Premiere Pro and im-porting it to Adobe Audition. A few tricks of
working in a multitrack project are illus-trated with an example
of mixing a stereo sound track in Adobe Audition.
Chapter 12 considers
issues of creating surround-sound projects. We present brief
information about multichannel audio, discuss the peculiarities
of building a 5.1 studio, and describe the Multichannel Encoder
dialog box that allows the user to position imagi-nary sound
sources over the surround panorama and control their movement.
The chapter also discusses passing
a 5.1 sound track mixed in Adobe Audition to an Adobe Premiere
Pro project.
Appendix 1 describes the
contents of the CD that accompanies this book. A special feature
of this disc is that it is in CD Extra format, i.e., is suitable
for both playing with a CD player and reading with a computer.
Its CD-ROM partition contains
example projects and files with intermediate and final results of
processing, as well as some useful information and a few musical
compositions. The material is arranged as an offline version of
our site www.musicalpc.com.
The CD Digital Audio partition
contains our musical compositions mixed down using Adobe
Audition.
Appendix 2 contains a
list of files with examples located in the EXAMPLES folder on the
CD accompanying the book. It also contains a brief description of
each file and the relations between the available files.
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